>xabsl 2
Behavior Documentation
>
Index
>Agents
>Symbols
>Basic Behaviors
>>
Dummy Basic Behaviors
>>>
look-at-ball
>>>
look-at-close-landmark
>>>
begin-ball-search-at-seen
>>>
begin-ball-search-at-propagated
>>>
begin-ball-search-at-communicated
>>>
search-for-ball-left
>>>
search-for-ball-right
>>>
look-around-at-seen-ball
>>>
directed-scan-for-landmarks
>>>
directed-scan-for-obstacles
>>>
look-at-most-informative-landmark
>>>
look-at-ball-and-closest-landmark
>>>
find-ball
>>>
return-to-ball
>>>
scan-away-from-ball
>>>
scan-back-to-ball
>>>
grab-ball
>>>
grab-ball-high
>>>
release-ball
>>>
wait-for-grab
>>>
hold-ball
>>>
open-challenge
>>>
none
>>>
look-left
>>>
look-right
>>>
scan-for-obstacles
>>>
search-for-landmarks
>>>
search-for-landmarks-head-low
>>>
look-at-blue-pink-landmark
>>>
look-straight-ahead
>>>
look-toward-opponent-goal
>>>
look-between-feet
>>>
look-to-stars
>>>
snap-at-finger
>>>
look-parallel-to-ground
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direct
>>>
stay-as-forced
>>>
watch-origin
>>>
calibrate-head-speed
>>>
real-slow-scan
>>>
look-between-feet-for-carried-ball
>Options
Basic Behaviors
Dummy Basic Behaviors
Dummy (not implemented) basic behavior for corresponding functions in the head control.
look-at-ball
Looks continuously at the ball only
look-at-close-landmark
Looks at a close landmark
begin-ball-search-at-seen
Begin the search for the ball at seen ball position
begin-ball-search-at-propagated
Begin the search for the ball at propagated ball position
begin-ball-search-at-communicated
Begin the search for the ball at communicated ball position
search-for-ball-left
Begin the search for the ball on the left side
search-for-ball-right
Begin the search for the ball on the right side
look-around-at-seen-ball
Looks a little around the last known ball position
directed-scan-for-landmarks
Alternatingly performs a scanning motion to the left/right directing the gaze towards landmarks on the way
directed-scan-for-obstacles
Alternatingly performs a scanning motion to the left/right directing the gaze at the closest modelled obstacle
look-at-most-informative-landmark
looks at the landmarks that yields the greatest information gain
look-at-ball-and-closest-landmark
Looks at the ball and tries to at the same time look at the closest landmark
find-ball
Scans for the ball when the ball is completely lost
return-to-ball
Returns to a ball that was previously seen
scan-away-from-ball
Scans for landmarks during search-auto, away from the ball
scan-back-to-ball
Scans for landmarks during search-auto, back to the ball
grab-ball
Lowers the head to fix the ball between head and body
grab-ball-high
Lowers the head to fix the ball between head and body
release-ball
Releases a caught ball
wait-for-grab
Looks forward before grabbing the ball
hold-ball
executes all other modes
open-challenge
executes all other modes
none
executes all other modes
look-left
executes all other modes
look-right
executes all other modes
scan-for-obstacles
executes all other modes
search-for-landmarks
executes all other modes
search-for-landmarks-head-low
executes all other modes
look-at-blue-pink-landmark
executes all other modes
look-straight-ahead
executes all other modes
look-toward-opponent-goal
executes all other modes
look-between-feet
executes all other modes
look-to-stars
executes all other modes
snap-at-finger
executes all other modes
look-parallel-to-ground
executes all other modes
direct
executes all other modes
stay-as-forced
executes all other modes
watch-origin
executes all other modes
calibrate-head-speed
executes all other modes
real-slow-scan
executes all other modes
look-between-feet-for-carried-ball
executes all other modes