Dummy Basic BehaviorsDummy (not implemented) basic behavior for corresponding functions in the head control. Basic Behavior "look-at-ball"Looks continuously at the ball only Basic Behavior "look-at-close-landmark"Looks at a close landmark Basic Behavior "begin-ball-search-at-seen"Begin the search for the ball at seen ball position Basic Behavior "begin-ball-search-at-propagated"Begin the search for the ball at propagated ball position Basic Behavior "begin-ball-search-at-communicated"Begin the search for the ball at communicated ball position Basic Behavior "search-for-ball-left"Begin the search for the ball on the left side Basic Behavior "search-for-ball-right"Begin the search for the ball on the right side Basic Behavior "look-around-at-seen-ball"Looks a little around the last known ball position Basic Behavior "directed-scan-for-landmarks"Alternatingly performs a scanning motion to the left/right directing the gaze towards landmarks on the way Basic Behavior "directed-scan-for-obstacles"Alternatingly performs a scanning motion to the left/right directing the gaze at the closest modelled obstacle Basic Behavior "look-at-most-informative-landmark"looks at the landmarks that yields the greatest information gain Basic Behavior "look-at-ball-and-closest-landmark"Looks at the ball and tries to at the same time look at the closest landmark Basic Behavior "find-ball"Scans for the ball when the ball is completely lost Basic Behavior "return-to-ball"Returns to a ball that was previously seen Basic Behavior "scan-away-from-ball"Scans for landmarks during search-auto, away from the ball Basic Behavior "scan-back-to-ball"Scans for landmarks during search-auto, back to the ball Basic Behavior "grab-ball"Lowers the head to fix the ball between head and body Basic Behavior "grab-ball-high"Lowers the head to fix the ball between head and body Basic Behavior "release-ball"Releases a caught ball Basic Behavior "wait-for-grab"Looks forward before grabbing the ball Basic Behavior "hold-ball"executes all other modes Basic Behavior "open-challenge"executes all other modes Basic Behavior "none"executes all other modes Basic Behavior "look-left"executes all other modes Basic Behavior "look-right"executes all other modes Basic Behavior "scan-for-obstacles"executes all other modes Basic Behavior "search-for-landmarks"executes all other modes Basic Behavior "search-for-landmarks-head-low"executes all other modes Basic Behavior "look-at-blue-pink-landmark"executes all other modes Basic Behavior "look-straight-ahead"executes all other modes Basic Behavior "look-toward-opponent-goal"executes all other modes Basic Behavior "look-between-feet"executes all other modes Basic Behavior "look-to-stars"executes all other modes Basic Behavior "snap-at-finger"executes all other modes Basic Behavior "look-parallel-to-ground"executes all other modes Basic Behavior "direct"executes all other modes Basic Behavior "stay-as-forced"executes all other modes Basic Behavior "watch-origin"executes all other modes Basic Behavior "calibrate-head-speed"executes all other modes Basic Behavior "real-slow-scan"executes all other modes Basic Behavior "look-between-feet-for-carried-ball"executes all other modes |