Dummy Basic Behaviors

Dummy (not implemented) basic behavior for corresponding functions in the head control.

Basic Behavior "look-at-ball"

Looks continuously at the ball only

Basic Behavior "look-at-close-landmark"

Looks at a close landmark

Basic Behavior "begin-ball-search-at-seen"

Begin the search for the ball at seen ball position

Basic Behavior "begin-ball-search-at-propagated"

Begin the search for the ball at propagated ball position

Basic Behavior "begin-ball-search-at-communicated"

Begin the search for the ball at communicated ball position

Basic Behavior "search-for-ball-left"

Begin the search for the ball on the left side

Basic Behavior "search-for-ball-right"

Begin the search for the ball on the right side

Basic Behavior "look-around-at-seen-ball"

Looks a little around the last known ball position

Basic Behavior "directed-scan-for-landmarks"

Alternatingly performs a scanning motion to the left/right directing the gaze towards landmarks on the way

Basic Behavior "directed-scan-for-obstacles"

Alternatingly performs a scanning motion to the left/right directing the gaze at the closest modelled obstacle

Basic Behavior "look-at-most-informative-landmark"

looks at the landmarks that yields the greatest information gain

Basic Behavior "look-at-ball-and-closest-landmark"

Looks at the ball and tries to at the same time look at the closest landmark

Basic Behavior "find-ball"

Scans for the ball when the ball is completely lost

Basic Behavior "return-to-ball"

Returns to a ball that was previously seen

Basic Behavior "scan-away-from-ball"

Scans for landmarks during search-auto, away from the ball

Basic Behavior "scan-back-to-ball"

Scans for landmarks during search-auto, back to the ball

Basic Behavior "grab-ball"

Lowers the head to fix the ball between head and body

Basic Behavior "grab-ball-high"

Lowers the head to fix the ball between head and body

Basic Behavior "release-ball"

Releases a caught ball

Basic Behavior "wait-for-grab"

Looks forward before grabbing the ball

Basic Behavior "hold-ball"

executes all other modes

Basic Behavior "open-challenge"

executes all other modes

Basic Behavior "none"

executes all other modes

Basic Behavior "look-left"

executes all other modes

Basic Behavior "look-right"

executes all other modes

Basic Behavior "scan-for-obstacles"

executes all other modes

Basic Behavior "search-for-landmarks"

executes all other modes

Basic Behavior "search-for-landmarks-head-low"

executes all other modes

Basic Behavior "look-at-blue-pink-landmark"

executes all other modes

Basic Behavior "look-straight-ahead"

executes all other modes

Basic Behavior "look-toward-opponent-goal"

executes all other modes

Basic Behavior "look-between-feet"

executes all other modes

Basic Behavior "look-to-stars"

executes all other modes

Basic Behavior "snap-at-finger"

executes all other modes

Basic Behavior "look-parallel-to-ground"

executes all other modes

Basic Behavior "direct"

executes all other modes

Basic Behavior "stay-as-forced"

executes all other modes

Basic Behavior "watch-origin"

executes all other modes

Basic Behavior "calibrate-head-speed"

executes all other modes

Basic Behavior "real-slow-scan"

executes all other modes

Basic Behavior "look-between-feet-for-carried-ball"

executes all other modes