RoboCup Game Manager SymbolsSymbols related to the RoboCup Game Manager. The formalized behavior references a variety of input and output symbols, which can stand for variables or functions of the agent's software. Constants are constant decimal values. | Name | Type | Measure | Description | | game.state | enumerated | game.state.initial game.state.ready game.state.set game.state.playing game.state.penalized game.state.finished
| The state of the player that was requested by the referee. | | game.kickoff | enumerated | game.kickoff.own game.kickoff.opponent game.kickoff.invalid
| Which of the both teams does the kickoff | | game.team-color | enumerated | blue red
| What is the current team color | | game.own-score | decimal | goals | How many goals the own team already scored | | game.opponent-score | decimal | goals | How many goals the opponent team already scored | | game.time-since-last-message | decimal | ms | The time since the last referee message (GameControlData) was received. | | game.own-team-scored | boolean | true/ false | Did our team just score | | game.opponent-team-scored | boolean | true/ false | Did opponent team just score |
Output Symbols| Name | Type | Measure | Description | | game.current-state | enumerated | game.current-state.initial game.current-state.ready game.current-state.set game.current-state.playing game.current-state.penalized game.current-state.finished
| The current state of the player that was requested whether by using the robot's switches or by the game manager. | | game.set-team-color | enumerated | blue red
| Set the team color |
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