Head and Tail Symbols

Symbols for how to move the head and the tail

The formalized behavior references a variety of input and output symbols, which can stand for variables or functions of the agent's software. Constants are constant decimal values.

Output Symbols

NameTypeMeasureDescription
head-control-modeenumeratedhead-control-mode.none

head-control-mode.search-for-ball

head-control-mode.search-auto

head-control-mode.search-for-landmarks

head-control-mode.search-for-landmarks-low

head-control-mode.scan-for-obstacles

head-control-mode.look-at-most-informative-landmark

head-control-mode.look-at-blue-pink-landmark

head-control-mode.look-between-feet

head-control-mode.look-left

head-control-mode.look-right

head-control-mode.look-straight-ahead

head-control-mode.catch-ball

head-control-mode.look-between-feet-for-carried-ball

head-control-mode.catch-ball-high

head-control-mode.hold-ball

head-control-mode.release-caught-ball-when-turning-left

head-control-mode.release-caught-ball-when-turning-right

head-control-mode.stay-as-forced

head-control-mode.look-to-stars

head-control-mode.snap-at-finger

head-control-mode.look-parallel-to-ground

head-control-mode.look-toward-opponent-goal

head-control-mode.directed-scan-for-landmarks

head-control-mode.directed-scan-for-obstacles

head-control-mode.direct

head-control-mode.calibrate

head-control-mode.calibrate-head-speed

head-control-mode.watch-origin

head-control-mode.open-challenge-pull-bridge

head-control-mode.open-challenge-test

head-control-mode.open-challenge-test2

head-control-mode.open-challenge-go-to-bridge

head-control-mode.open-challenge-joysick-mode

head-control-mode.open-challenge-reset

head-control-mode.search-for-ball-left

head-control-mode.search-for-ball-right

head-control-mode.look-at-insertion-point-back-left

head-control-mode.look-at-insertion-point-back-right

head-control-mode.look-at-insertion-point-middle-left

head-control-mode.look-at-insertion-point-middle-right

head-control-mode.look-at-insertion-point-front-left

head-control-mode.look-at-insertion-point-front-right

head-control-mode.look-around-propagated-ball-position

head-control-mode.look-around-communicated-ball-position

head-control-mode.search-for-landmarks-evolution

head-control-mode.real-slow-scan

a mode for the head control. (controls the priorities where the head looks at)
tail-modeenumeratedtail-mode.wag-horizontal

tail-mode.wag-vertical

tail-mode.wag-left-right-horizontal

tail-mode.wag-left-right-vertical

tail-mode.wag-up-down-left

tail-mode.wag-up-down-right

tail-mode.stay-as-forced

tail-mode.stay-as-forced-pan

tail-mode.stay-as-forced-tilt

tail-mode.tail-follows-head

tail-mode.tail-parallel-to-ground

tail-mode.no-tail-wag

tail-mode.wag-horizontal-fast

tail-mode.wag-vertical-fast

tail-mode.two-position-switch-vertical

tail-mode.two-position-switch-horizontal

tail-mode.three-position-switch-vertical

tail-mode.three-position-switch-horizontal

tail-mode.four-position-switch-up-down-left-right

tail-mode.four-position-switch-corners

tail-mode.five-position-switch

tail-mode.eight-position-switch

tail-mode.tail-left-top

tail-mode.tail-center-top

tail-mode.tail-right-top

tail-mode.tail-left-center

tail-mode.tail-center-center

tail-mode.tail-right-center

tail-mode.tail-left-bottom

tail-mode.tail-center-bottom

tail-mode.tail-right-bottom

A mode for the tail