>xabsl 2
Behavior Documentation
>
Index
>Agents
>Symbols
>Basic Behaviors
>Options
>> playing
>>>
playing-goalie
>>>
playing-striker
Option playing
Plays soccer. Chooses following option according to current role.
State Machine
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svg/option_playing.svg
.
The
Adobe SVG Viewer 3.0
can be downloaded from
http://www.adobe.com/svg/viewer/install/main.html
State playing-goalie
If that state is active,
>
The option
playing-goalie
is executed.
>
These output symbols are set:
sent-game-state
=
sent-game-state.playing
The decision tree:
This browser can't display the SVG file
svg/option_playing_state_playing-goalie.svg
.
The
Adobe SVG Viewer 3.0
can be downloaded from
http://www.adobe.com/svg/viewer/install/main.html
Pseudo code of the decision tree:
if
(
role
==
goalie
)
// role is goalie
{
transition-to-state(
playing-goalie
);
}
else if
(
strategy.ball-is-handled-at-the-moment
)
// ball is handled
{
transition-to-state(
playing-striker
);
}
else if
(
subsequent-option-reached-target-state
)
// following option is in target state
{
transition-to-state(
playing-striker
);
}
else
{
transition-to-state(
playing-goalie
);
}
State playing-striker
If that state is active,
>
The option
playing-striker
is executed.
>
These output symbols are set:
sound-request
=
sound-request.rob002
sent-game-state
=
sent-game-state.playing
The decision tree:
This browser can't display the SVG file
svg/option_playing_state_playing-striker.svg
.
The
Adobe SVG Viewer 3.0
can be downloaded from
http://www.adobe.com/svg/viewer/install/main.html
Pseudo code of the decision tree:
if
(
role
==
goalie
)
// role is goalie
{
transition-to-state(
playing-goalie
);
}
else if
(
strategy.ball-is-handled-at-the-moment
)
// ball is handled
{
transition-to-state(
playing-striker
);
}
else if
(
subsequent-option-reached-target-state
)
// following option is in target state
{
transition-to-state(
playing-striker
);
}
else
{
transition-to-state(
playing-striker
);
}