Option kicklogger-run

Walk to ball and kick at random position

State Machine

This browser can't display the SVG file svg/option_kicklogger-run.svg.



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State wait-for-align-and-start

This state is a target state.



If that state is active,
 >  The option kicklogger-align is executed.
 
The decision tree:
  This browser can't display the SVG file svg/option_kicklogger-run_state_wait-for-align-and-start.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (
(
(robot-state.any-back-button-pressed-short-and-released)
|| 
(game.state == game.state.playing)
)
&& 
(subsequent-option-reached-target-state)
)   // back pressed
{
  
transition-to-state(kick);
}
else
{
  
transition-to-state(wait-for-align-and-start);
}

State kick

If that state is active,
 >  The option kicklogger-walkandkick is executed.
 
The decision tree:
  This browser can't display the SVG file svg/option_kicklogger-run_state_kick.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (subsequent-option-reached-target-state)   // kick is set
{
  
transition-to-state(save);
}
else
{
  
transition-to-state(kick);
}

State save

If that state is active,
 >  The basic behavior stand is executed.
 
The decision tree:
  This browser can't display the SVG file svg/option_kicklogger-run_state_save.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (kicklogger.save)   // call successful
{
  
transition-to-state(checkborder);
}
else
{
  
transition-to-state(save);
}

State checkborder

If that state is active,
 >  The option kicklogger-checkborder is executed.
 
The decision tree:
  This browser can't display the SVG file svg/option_kicklogger-run_state_checkborder.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (subsequent-option-reached-target-state)   // ball moved out of border
{
  
transition-to-state(retreat);
}
else
{
  
transition-to-state(checkborder);
}

State retreat

If that state is active,
 >  The option kicklogger-retreat is executed.
 
 >  These output symbols are set:
 
    head-control-mode  =  head-control-mode.search-auto
 
The decision tree:
  This browser can't display the SVG file svg/option_kicklogger-run_state_retreat.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (subsequent-option-reached-target-state)   // kick is set
{
  
transition-to-state(wait-for-align-and-start);
}
else
{
  
transition-to-state(retreat);
}