>xabsl 2
Behavior Documentation
>
Index
>Agents
>Symbols
>Basic Behaviors
>Options
>> handle-with-old-flags
>>>
localize
>>>
check-localisation
>>>
turn
>>>
approach-center-circle
>>>
learn-new-flags
>>>
goto-wait-point
Option handle-with-old-flags
Selects gamestate according to buttons.
State Machine
This browser can't display the SVG file
svg/option_handle-with-old-flags.svg
.
The
Adobe SVG Viewer 3.0
can be downloaded from
http://www.adobe.com/svg/viewer/install/main.html
State localize
If that state is active,
>
The basic behavior
stand
is executed.
>
These output symbols are set:
head-control-mode
=
head-control-mode.search-for-landmarks
The decision tree:
This browser can't display the SVG file
svg/option_handle-with-old-flags_state_localize.svg
.
The
Adobe SVG Viewer 3.0
can be downloaded from
http://www.adobe.com/svg/viewer/install/main.html
Pseudo code of the decision tree:
if
(
time-of-state-execution
< 5000
)
//
{
transition-to-state(
localize
);
}
else
{
transition-to-state(
check-localisation
);
}
State check-localisation
If that state is active,
>
The basic behavior
do-nothing
is executed.
The decision tree:
This browser can't display the SVG file
svg/option_handle-with-old-flags_state_check-localisation.svg
.
The
Adobe SVG Viewer 3.0
can be downloaded from
http://www.adobe.com/svg/viewer/install/main.html
Pseudo code of the decision tree:
if
(
robot-pose.validity
> 0.4
)
//
{
transition-to-state(
approach-center-circle
);
}
else
{
transition-to-state(
turn
);
}
State turn
If that state is active,
>
The basic behavior
walk
is executed. Parameters:
walk.type
=
walk-type.normal
;
walk.speed-x
=
0 ;
walk.speed-y
=
0 ;
walk.rotation-speed
=
120 ;
>
These output symbols are set:
head-control-mode
=
head-control-mode.search-for-landmarks
The decision tree:
This browser can't display the SVG file
svg/option_handle-with-old-flags_state_turn.svg
.
The
Adobe SVG Viewer 3.0
can be downloaded from
http://www.adobe.com/svg/viewer/install/main.html
Pseudo code of the decision tree:
if
(
time-of-state-execution
> 1400
)
// the robot turned for 180 degrees
{
transition-to-state(
localize
);
}
else
{
transition-to-state(
turn
);
}
State approach-center-circle
If that state is active,
>
The basic behavior
go-to-point
is executed. Parameters:
go-to-point.x
=
0 ;
go-to-point.y
=
0 ;
go-to-point.distance-remain
=
200 ;
go-to-point.walk-type
=
0 ;
>
These output symbols are set:
head-control-mode
=
head-control-mode.search-for-landmarks
The decision tree:
This browser can't display the SVG file
svg/option_handle-with-old-flags_state_approach-center-circle.svg
.
The
Adobe SVG Viewer 3.0
can be downloaded from
http://www.adobe.com/svg/viewer/install/main.html
Pseudo code of the decision tree:
if
(
(
abs
(
robot-pose.x
)
< 200
)
&&
(
abs
(
robot-pose.y
)
< 200
)
)
//
{
transition-to-state(
learn-new-flags
);
}
else
{
transition-to-state(
approach-center-circle
);
}
State learn-new-flags
If that state is active,
>
The basic behavior
do-nothing
is executed.
>
These output symbols are set:
head-control-mode
=
head-control-mode.search-for-landmarks
The decision tree:
This browser can't display the SVG file
svg/option_handle-with-old-flags_state_learn-new-flags.svg
.
The
Adobe SVG Viewer 3.0
can be downloaded from
http://www.adobe.com/svg/viewer/install/main.html
Pseudo code of the decision tree:
if
(
time-of-state-execution
< 5000
)
//
{
transition-to-state(
learn-new-flags
);
}
else
{
transition-to-state(
goto-wait-point
);
}
State goto-wait-point
If that state is active,
>
The basic behavior
do-nothing
is executed.
>
These output symbols are set:
head-control-mode
=
head-control-mode.search-for-landmarks
The decision tree:
This browser can't display the SVG file
svg/option_handle-with-old-flags_state_goto-wait-point.svg
.
The
Adobe SVG Viewer 3.0
can be downloaded from
http://www.adobe.com/svg/viewer/install/main.html
Pseudo code of the decision tree:
transition-to-state(
goto-wait-point
);