Option finished

After the game ended

State Machine

This browser can't display the SVG file svg/option_finished.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html

State initial

If that state is active,
 >  The basic behavior stand is executed.
 
 >  These output symbols are set:
 
    sent-game-state  =  sent-game-state.finished
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_initial.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (game.own-score >= game.opponent-score)   // we won
{
  
transition-to-state(walk1);
}
else
{
  
transition-to-state(lost1);
}

State lost1

If that state is active,
 >  The basic behavior special-action is executed. Parameters:
 
    special-action-id  =  special-action.cheer-sad2 ;
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_lost1.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (time-of-state-execution > 14000)   // after 14 seconds
{
  
transition-to-state(lost2);
}
else
{
  
transition-to-state(lost1);
}

State lost2

If that state is active,
 >  The basic behavior special-action is executed. Parameters:
 
    special-action-id  =  special-action.cheer-sad3 ;
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_lost2.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
transition-to-state(lost2);

State walk1

If that state is active,
 >  The basic behavior go-to-point-and-avoid-obstacles is executed. Parameters:
 
    go-to-point-and-avoid-obstacles.x  =  0 ;
    go-to-point-and-avoid-obstacles.y  =  0 ;
    go-to-point-and-avoid-obstacles.max-speed  =  150 ;
 
 >  These output symbols are set:
 
    head-control-mode  =  head-control-mode.search-for-landmarks
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_walk1.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (time-of-state-execution > 3000)   // after 3 seconds
{
  
transition-to-state(turn);
}
else
{
  
transition-to-state(walk1);
}

State turn

If that state is active,
 >  The basic behavior walk is executed. Parameters:
 
    walk.rotation-speed  =  -90 ;
 
 >  These output symbols are set:
 
    head-control-mode  =  head-control-mode.look-to-stars
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_turn.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (time-of-state-execution > 4500)   // after 4 seconds
{
  
transition-to-state(cheer1);
}
else
{
  
transition-to-state(turn);
}

State cheer1

If that state is active,
 >  The option do-special-action is executed. Parameters:
 
    do-special-action.special-action-id  =  special-action.cheer-happy6 ;
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_cheer1.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (subsequent-option-reached-target-state)   // finished
{
  
transition-to-state(walk2);
}
else
{
  
transition-to-state(cheer1);
}

State walk2

If that state is active,
 >  The basic behavior go-to-point-and-avoid-obstacles is executed. Parameters:
 
    go-to-point-and-avoid-obstacles.x  =  0 ;
    go-to-point-and-avoid-obstacles.y  =  0 ;
    go-to-point-and-avoid-obstacles.max-speed  =  150 ;
 
 >  These output symbols are set:
 
    head-control-mode  =  head-control-mode.search-for-landmarks
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_walk2.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (time-of-state-execution > 4000)   // after 4 seconds
{
  
transition-to-state(cheer2);
}
else
{
  
transition-to-state(walk2);
}

State cheer2

If that state is active,
 >  The basic behavior special-action is executed. Parameters:
 
    special-action-id  =  special-action.cheer-wave-left ;
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_cheer2.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (time-of-state-execution > 5000)   // after 5 seconds
{
  
transition-to-state(walk3);
}
else
{
  
transition-to-state(cheer2);
}

State walk3

If that state is active,
 >  The basic behavior go-to-point-and-avoid-obstacles is executed. Parameters:
 
    go-to-point-and-avoid-obstacles.x  =  0 ;
    go-to-point-and-avoid-obstacles.y  =  0 ;
    go-to-point-and-avoid-obstacles.max-speed  =  150 ;
 
 >  These output symbols are set:
 
    head-control-mode  =  head-control-mode.search-for-landmarks
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_walk3.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (time-of-state-execution > 4000)   // after 4 seconds
{
  
transition-to-state(cheer3);
}
else
{
  
transition-to-state(walk3);
}

State cheer3

If that state is active,
 >  The basic behavior special-action is executed. Parameters:
 
    special-action-id  =  special-action.cheer-happy2 ;
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_cheer3.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (time-of-state-execution > 5000)   // after 5 seconds
{
  
transition-to-state(walk4);
}
else
{
  
transition-to-state(cheer3);
}

State walk4

If that state is active,
 >  The basic behavior go-to-point-and-avoid-obstacles is executed. Parameters:
 
    go-to-point-and-avoid-obstacles.x  =  0 ;
    go-to-point-and-avoid-obstacles.y  =  0 ;
    go-to-point-and-avoid-obstacles.max-speed  =  150 ;
 
 >  These output symbols are set:
 
    head-control-mode  =  head-control-mode.search-for-landmarks
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_walk4.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (time-of-state-execution > 8000)   // after 8 seconds
{
  
transition-to-state(cheer4);
}
else
{
  
transition-to-state(walk4);
}

State cheer4

If that state is active,
 >  The basic behavior special-action is executed. Parameters:
 
    special-action-id  =  special-action.cheer-nod-head ;
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_cheer4.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (time-of-state-execution > 5000)   // after 5 seconds
{
  
transition-to-state(walk5);
}
else
{
  
transition-to-state(cheer4);
}

State walk5

If that state is active,
 >  The basic behavior go-to-point-and-avoid-obstacles is executed. Parameters:
 
    go-to-point-and-avoid-obstacles.x  =  0 ;
    go-to-point-and-avoid-obstacles.y  =  0 ;
    go-to-point-and-avoid-obstacles.max-speed  =  150 ;
 
 >  These output symbols are set:
 
    head-control-mode  =  head-control-mode.search-for-landmarks
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_walk5.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
if (time-of-state-execution > 8000)   // after 8 seconds
{
  
transition-to-state(cheer5);
}
else
{
  
transition-to-state(walk5);
}

State cheer5

If that state is active,
 >  The basic behavior special-action is executed. Parameters:
 
    special-action-id  =  special-action.cheer-head-stand ;
 
The decision tree:
  This browser can't display the SVG file svg/option_finished_state_cheer5.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
transition-to-state(cheer5);