#include "RoboCupGameControlData.h"
#include "Tools/Streams/InOut.h"
#include "Tools/Player.h"
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Classes | |
| class | GameControlData |
| Encapsulates the RoboCupGameControlData struct for the GT2005 project. More... | |
Typedefs | |
| typedef long unsigned int | uint32 |
Functions | |
| In & | operator>> (In &stream, GameControlData &gameControlData) |
| Streaming operator that reads a GameControlData from a stream. | |
| Out & | operator<< (Out &stream, const GameControlData &gameControlData) |
| Streaming operator that writes a GameControlData to a stream. | |
Definition in file GameControlData.h.
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Streaming operator that reads a GameControlData from a stream.
Definition at line 167 of file GameControlData.cpp. References GameControlData::data, SystemCall::getCurrentSystemTime(), Player::getGameControllerTeamNumber(), getPlayer(), In::read(), In::skip(), GameControlData::switchOff, GameControlData::timeStamp, and uint32. |
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Streaming operator that writes a GameControlData to a stream.
Definition at line 190 of file GameControlData.cpp. References GameControlData::data, and Out::write(). |
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1.3.6