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Representations/WLan/BehaviorTeamMessage.cpp

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00001 /**
00002 * @file BehaviorTeamMessage.cpp
00003 *
00004 * Implementation of class BehaviorTeamMessage.
00005 *
00006 * @author Martin Loetzsch
00007 */
00008 
00009 #include "BehaviorTeamMessage.h"
00010 
00011 BehaviorTeamMessage::BehaviorTeamMessage() : 
00012 estimatedTimeToReachBall(1000),
00013 message(none),
00014 gameState(sleep),
00015 dynamicRole(striker),
00016 strikerCommand(noCommand)
00017 {
00018   //walkRequest.type = 0;
00019   //walkRequest.x = 0;
00020   //walkRequest.y = 0;
00021   //walkRequest.rotation = 0;
00022   //ocStatus = 0;
00023   numberOfTheChoosenPassPartner = 0;
00024   for (int i=0; i<numberOfStrikerCommandParameters; i++)
00025   {
00026     strikerCommandParameter[i]=0;
00027   }
00028   for(int i = 0; i< sizeofKickoff; ++i)
00029     estimatedTimeToReachKickoff[i] = 0.0;
00030 }
00031 
00032 In& operator>>(In& stream,BehaviorTeamMessage& behaviorTeamMessage)
00033 {
00034   stream >> behaviorTeamMessage.estimatedTimeToReachBall;
00035   char a;
00036   stream >> a;
00037   behaviorTeamMessage.message = (BehaviorTeamMessage::Message)a;
00038   stream >> a;
00039   behaviorTeamMessage.gameState = (BehaviorTeamMessage::GameState)a;
00040   stream >> a;
00041   behaviorTeamMessage.dynamicRole = (BehaviorTeamMessage::DynamicRole)a;
00042   stream >> a;
00043   behaviorTeamMessage.strikerCommand = (BehaviorTeamMessage::StrikerCommand)a;
00044 
00045   stream >> behaviorTeamMessage.numberOfTheChoosenPassPartner;
00046   //stream >> behaviorTeamMessage.walkRequest.type;
00047   //stream >> behaviorTeamMessage.walkRequest.x;
00048   //stream >> behaviorTeamMessage.walkRequest.y;
00049   //stream >> behaviorTeamMessage.walkRequest.rotation;
00050   //
00051   //stream >> behaviorTeamMessage.ocStatus;
00052 
00053   for (int i=0; i<BehaviorTeamMessage::numberOfStrikerCommandParameters ; i++)
00054   {
00055     stream >> behaviorTeamMessage.strikerCommandParameter[i];
00056   }
00057   for(int i = 0; i< BehaviorTeamMessage::sizeofKickoff; ++i)
00058     stream >> behaviorTeamMessage.estimatedTimeToReachKickoff[i];
00059   
00060   stream >> behaviorTeamMessage.timeSinceRoleChange;
00061   return stream;
00062 }
00063 
00064 Out& operator<<(Out& stream, const BehaviorTeamMessage& behaviorTeamMessage)
00065 {
00066   stream << behaviorTeamMessage.estimatedTimeToReachBall
00067     << (char)behaviorTeamMessage.message 
00068     << (char)behaviorTeamMessage.gameState
00069     << (char)behaviorTeamMessage.dynamicRole
00070     << (char)behaviorTeamMessage.strikerCommand;
00071 
00072   stream << behaviorTeamMessage.numberOfTheChoosenPassPartner;
00073   //stream << behaviorTeamMessage.walkRequest.type;
00074   //stream << behaviorTeamMessage.walkRequest.x;
00075   //stream << behaviorTeamMessage.walkRequest.y;
00076   //stream << behaviorTeamMessage.walkRequest.rotation;
00077 
00078   //stream << behaviorTeamMessage.ocStatus;
00079   for (int i=0; i<BehaviorTeamMessage::numberOfStrikerCommandParameters ; i++)
00080   {
00081     stream << behaviorTeamMessage.strikerCommandParameter[i];
00082   }
00083   for(int i = 0; i< BehaviorTeamMessage::sizeofKickoff; ++i)
00084     stream << behaviorTeamMessage.estimatedTimeToReachKickoff[i];
00085   stream << behaviorTeamMessage.timeSinceRoleChange;
00086   return stream;
00087 }

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