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# Representations/RoboCup/GameRules.h

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    00001 /**
    00002 * @file Representations/RoboCup/GameRules.h
    00003 *
    00004 *
    00005 * @author
    00006 */
    00007 #ifndef __GameRules_h_
    00008 #define __GameRules_h_
    00009
    00010 #include "GameControlData.h"
    00011 #include "Tools/Player.h"
    00012 #include "Representations/Cognition/BallModel.h"
    00013
    00014 class GameManagerTool
    00015 {
    00016 public:
    00017   static Player::teamColor getTeamColorFormGameManager(uint32 teamColour);
    00018 };
    00019
    00020 class GameRules
    00021 {
    00022 public:
    00023   enum ROLLOUTBORDER{
    00024     leftRedGoal,
    00025     rightRedGoal,
    00026     leftRedSite,
    00027     rightRedSite,
    00028     leftBlueSite,
    00029     rightBlueSite,
    00030     leftBlueGoal,
    00031     rightBlueGoal,
    00032     numOfRollOutBorders
    00033
    00034   };
    00035
    00036   enum THROWINPOINT{
    00037     leftRed,
    00038     rightRed,
    00039     leftmiddle,
    00040     rightmiddle,
    00041     leftBlue,
    00042     rightBlue,
    00043     numOfThrowIn
    00044   };
    00045
    00046
    00047   static Vector3<double>  getThrowInPoint(Vector2<double> ball, Player player, RoboCupGameControlData data);
    00048   static THROWINPOINT     getThrowInPointNumber(ROLLOUTBORDER border, Player::teamColor team);
    00049   static int              getThrowInPointNumber(Vector2<double> ball, Player player, RoboCupGameControlData data);
    00050
    00051   static int              getThrowInPointFieldNumber(THROWINPOINT pointNr, Player::teamColor team);
    00052
    00053 };
    00054
    00055
    00056 #endif