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# Actionfield Member List

This is the complete list of members for Actionfield, including all inherited members.

Actionfield(const std::string &name) | Actionfield |
actionfieldType | Actionfield | `[protected]`
actions | Actionfield | `[protected]`
addAction(const Action &action) | Actionfield |
addCombinedField(const std::string &fieldName) | Potentialfield | `[inline]`
addManipulatedObject(Action &action) | Actionfield | `[protected]`
addObject(PotentialFieldsObject *object) | Actionfield | `[virtual]`
block | Potentialfield | `[protected]`
blockForM | Potentialfield | `[protected]`
checkForBlockAppliance() | Potentialfield | `[protected]`
combinedFields | Potentialfield | `[protected]`
computeActionValue(const Action &action, double time, const PfPose &ownPoseBefore, const PfPose &ownPoseAfter, const std::vector< PotentialFieldsObject * > &objectsBefore, const std::vector< PotentialFieldsObject * > &objectsAfter, bool &passedPruningCheck) | Actionfield | `[protected]`
computeValueAtPose(const PfPose &pose, const std::vector< PotentialFieldsObject * > &dynamicObjects, int excludedDynamicObject=-1) | Actionfield | `[protected]`
considerTime | Actionfield | `[protected]`
criterion | Potentialfield | `[protected]`
criterionParameter | Potentialfield | `[protected]`
currentlySelected | Potentialfield | `[protected]`
decreasingValuesOnly | Actionfield | `[protected]`
dynamicObjects | Actionfield | `[protected]`
execute(const PfPose &pose, PotentialfieldResult &result) | Actionfield | `[virtual]`
findBestSequence(unsigned int depth, const PfPose &robotPose, std::vector< unsigned int > &actionSequenceList, double time, double previousValue, PotentialfieldResult &result) | Actionfield | `[protected]`
futureRobotPoses | Actionfield | `[protected]`
futureWorldModelGenerator | Actionfield | `[protected]`
futureWorldStates | Actionfield | `[protected]`
getBehaviorFieldType() const | Actionfield | `[inline, virtual]`
getCombinedFields() const | Potentialfield | `[inline]`
getDirectionArray(double x1, double y1, double x2, double y2, int xSteps, int ySteps, PfVec directions[]) | Potentialfield |
getFieldValueAt(const PfPose &pose) | Potentialfield |
getFieldVecAt(const PfPose &pose) | Potentialfield |
getFutureFieldVecAt(const PfPose &pose, const std::vector< PotentialFieldsObject * > &dynamicObjects, int excludedDynamicObject=-1) | Actionfield |
getName() const | Potentialfield | `[inline]`
getResult(const PfPose &pose, PotentialfieldResult &result) | Potentialfield |
getValueArray(double x1, double y1, double x2, double y2, int xSteps, int ySteps, double value[], double &max) | Potentialfield |
hasToRemainActive() | Potentialfield |
init() | Actionfield | `[virtual]`
isActive | Potentialfield | `[protected]`
isBlocked() | Potentialfield | `[protected]`
isCombined() | Potentialfield | `[inline]`
keepForN | Potentialfield | `[protected]`
keepMaxForO | Potentialfield | `[protected]`
lastResult | Potentialfield | `[protected]`
m | Potentialfield | `[protected]`
maxTolerance | Actionfield | `[protected]`
n | Potentialfield | `[protected]`
name | Potentialfield | `[protected]`
o | Potentialfield | `[protected]`
objects | Potentialfield | `[protected]`
Potentialfield() | Potentialfield |
selectedCalls | Potentialfield | `[protected]`
selectedSince | Potentialfield | `[protected]`
setActionfieldType(ActionfieldType actionfieldType, bool decreasingValuesOnly=false, unsigned int searchDepth=0) | Actionfield | `[inline]`
setActivation(bool isActive) | Potentialfield | `[inline]`
setConsiderTime(bool considerTime) | Actionfield | `[inline]`
setCriterion(Criterion criterion, double value=0) | Potentialfield | `[inline]`
setSelectionFeedback(bool selected) | Potentialfield |
setTimeConstraints(KeepType whatToKeep, ChangeType keepForN, int n, ChangeType blockForM, int m, ChangeType keepMaxForO, int o) | Potentialfield | `[inline]`
staticObjects | Actionfield | `[protected]`
whatToKeep | Potentialfield | `[protected]`
worldStateDepth | Actionfield | `[protected]`
~Actionfield() | Actionfield | `[virtual]`
~Potentialfield() | Potentialfield | `[virtual]`