# Dummy Basic Behaviors Dummy (not implemented) basic behavior for corresponding functions in the head control. ## Basic Behavior "look-at-ball" Looks continuously at the ball only ## Basic Behavior "look-at-close-landmark" Looks at a close landmark ## Basic Behavior "begin-ball-search-at-seen" Begin the search for the ball at seen ball position ## Basic Behavior "begin-ball-search-at-propagated" Begin the search for the ball at propagated ball position ## Basic Behavior "begin-ball-search-at-communicated" Begin the search for the ball at communicated ball position ## Basic Behavior "search-for-ball-left" Begin the search for the ball on the left side ## Basic Behavior "search-for-ball-right" Begin the search for the ball on the right side ## Basic Behavior "look-around-at-seen-ball" Looks a little around the last known ball position ## Basic Behavior "directed-scan-for-landmarks" Alternatingly performs a scanning motion to the left/right directing the gaze towards landmarks on the way ## Basic Behavior "directed-scan-for-obstacles" Alternatingly performs a scanning motion to the left/right directing the gaze at the closest modelled obstacle ## Basic Behavior "look-at-most-informative-landmark" looks at the landmarks that yields the greatest information gain ## Basic Behavior "look-at-ball-and-closest-landmark" Looks at the ball and tries to at the same time look at the closest landmark ## Basic Behavior "find-ball" Scans for the ball when the ball is completely lost ## Basic Behavior "return-to-ball" Returns to a ball that was previously seen ## Basic Behavior "scan-away-from-ball" Scans for landmarks during search-auto, away from the ball ## Basic Behavior "scan-back-to-ball" Scans for landmarks during search-auto, back to the ball ## Basic Behavior "grab-ball" Lowers the head to fix the ball between head and body ## Basic Behavior "grab-ball-high" Lowers the head to fix the ball between head and body ## Basic Behavior "release-ball" Releases a caught ball ## Basic Behavior "wait-for-grab" Looks forward before grabbing the ball ## Basic Behavior "hold-ball" executes all other modes ## Basic Behavior "open-challenge" executes all other modes ## Basic Behavior "none" executes all other modes ## Basic Behavior "look-left" executes all other modes ## Basic Behavior "look-right" executes all other modes ## Basic Behavior "scan-for-obstacles" executes all other modes ## Basic Behavior "search-for-landmarks" executes all other modes ## Basic Behavior "search-for-landmarks-head-low" executes all other modes ## Basic Behavior "look-at-blue-pink-landmark" executes all other modes ## Basic Behavior "look-straight-ahead" executes all other modes ## Basic Behavior "look-toward-opponent-goal" executes all other modes ## Basic Behavior "look-between-feet" executes all other modes ## Basic Behavior "look-to-stars" executes all other modes ## Basic Behavior "snap-at-finger" executes all other modes ## Basic Behavior "look-parallel-to-ground" executes all other modes ## Basic Behavior "direct" executes all other modes ## Basic Behavior "stay-as-forced" executes all other modes ## Basic Behavior "watch-origin" executes all other modes ## Basic Behavior "calibrate-head-speed" executes all other modes ## Basic Behavior "real-slow-scan" executes all other modes ## Basic Behavior "look-between-feet-for-carried-ball" executes all other modes