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# PlayerPoseCollection Member List

This is the complete list of members for PlayerPoseCollection, including all inherited members.

getOpponentPlayerPose(int index) const | PlayerPoseCollection | `[inline]`
getOwnPlayerPose(int index) const | PlayerPoseCollection | `[inline]`
getOwnPlayerPoseByPlayerNumber(Player::playerNumber player, PlayerPose &pose) const | PlayerPoseCollection | `[inline]`
numberOfOpponentPlayers | PlayerPoseCollection |
numberOfOwnPlayers | PlayerPoseCollection |
operator<<(Out &stream, const PlayerPoseCollection &playerPoseCollection) | PlayerPoseCollection | `[friend]`
operator=(const PlayerPoseCollection &other) | PlayerPoseCollection |
operator>>(In &stream, PlayerPoseCollection &playerPoseCollection) | PlayerPoseCollection | `[friend]`
opponentPlayerPoses | PlayerPoseCollection | `[protected]`
ownPlayerPoses | PlayerPoseCollection | `[protected]`
PlayerPoseCollection() | PlayerPoseCollection |
PlayerPoseCollection(PlayerPoseCollection &other) | PlayerPoseCollection |
setOpponentPlayerPose(int index, const PlayerPose &pose) | PlayerPoseCollection | `[inline]`
setOpponentPlayerPose(int index, const double &x, const double &y, const double &rotation) | PlayerPoseCollection | `[inline]`
setOpponentPlayerPose(int index, const double &x, const double &y, const double &rotation, const double &validity) | PlayerPoseCollection | `[inline]`
setOwnPlayerPose(int index, const PlayerPose &pose) | PlayerPoseCollection | `[inline]`
setOwnPlayerPose(int index, const double &x, const double &y, const double &rotation) | PlayerPoseCollection | `[inline]`
setOwnPlayerPose(int index, const double &x, const double &y, const double &rotation, const double &validity) | PlayerPoseCollection | `[inline]`
setOwnPlayerPose(const RobotPose pose, const Player::playerNumber playerNumber) | PlayerPoseCollection | `[inline]`
~PlayerPoseCollection() | PlayerPoseCollection |