digraph g {compound="true";bgcolor="";fontcolor="";fontname="";fontsize="";label="";margin="";nodesep="0.3";rankdir="";ranksep="0.4";ratio="";size="";subgraph cluster_option{bgcolor="";color="";fillcolor="#F4F4F4";fontcolor="#005A9C";fontname="Arial";fontsize="12";label="option joystick-controlled";labeljust="";labelloc="";style="filled";subgraph sub_graph_0{rank="same";node[label="initial", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="Mcircle",style="filled",URL="option.joystick-controlled.html#state_initial",width="",] {state_initial};}subgraph sub_graph_1{rank="same";node[label="ready", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="circle",style="filled",URL="option.joystick-controlled.html#state_ready",width="",] {state_ready};node[label="set", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="circle",style="filled",URL="option.joystick-controlled.html#state_set",width="",] {state_set};node[label="playing", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="circle",style="filled",URL="option.joystick-controlled.html#state_playing",width="",] {state_playing};}subgraph sub_graph_2{rank="same";node[label="penalized", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="circle",style="filled",URL="option.joystick-controlled.html#state_penalized",width="",] {state_penalized};node[label="finished", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="circle",style="filled",URL="option.joystick-controlled.html#state_finished",width="",] {state_finished};}edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_initial -> state_ready;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_initial -> state_initial;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_initial -> state_set;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_initial -> state_penalized;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_initial -> state_finished;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_initial -> state_playing;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_ready -> state_ready;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_ready -> state_initial;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_ready -> state_set;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_ready -> state_penalized;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_ready -> state_finished;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_ready -> state_playing;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_set -> state_ready;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_set -> state_initial;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_set -> state_set;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_set -> state_penalized;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_set -> state_finished;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_set -> state_playing;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_playing -> state_ready;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_playing -> state_initial;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_playing -> state_set;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_playing -> state_penalized;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_playing -> state_finished;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_playing -> state_playing;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_penalized -> state_ready;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_penalized -> state_initial;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_penalized -> state_set;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_penalized -> state_penalized;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_penalized -> state_finished;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_penalized -> state_playing;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_finished -> state_ready;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_finished -> state_initial;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_finished -> state_set;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_finished -> state_penalized;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_finished -> state_finished;edge[arrowhead="",arrowsize="",arrowtail="",constraint="",color="",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] state_finished -> state_playing;}subgraph cluster_option_tree{bgcolor="";color="#FFFFFF";fillcolor="";fontcolor="";fontname="";fontsize="";label="";labeljust="";labelloc="";style="";node[label="joystick\nhead\ncontrol", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="box",style="filled",URL="option.joystick-head-control.html",width="",] {option_joystick_head_control};node[label="joystick\nplaying", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="box",style="filled",URL="option.joystick-playing.html",width="",] {option_joystick_playing};node[label="penalized", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="box",style="filled",URL="option.penalized.html",width="",] {option_penalized};subgraph sub_graph_3{rank="sink";node[label="stand", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="",style="filled",URL="basic-behaviors.common-basic-behaviors.html#stand",width="",] {basic_behavior_stand};node[label="walk", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="",style="filled",URL="basic-behaviors.common-basic-behaviors.html#walk",width="",] {basic_behavior_walk};node[label="special\naction", color="",fillcolor="#FFFFFF",fixedsize="",fontcolor="#005A9C",fontname="Arial",fontsize="9",height="",shape="",style="filled",URL="basic-behaviors.common-basic-behaviors.html#special-action",width="",] {basic_behavior_special_action};}edge[arrowhead="",arrowsize="0.8",arrowtail="",constraint="",color="#808080",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] option_joystick_head_control -> option_joystick_playing;edge[arrowhead="",arrowsize="0.8",arrowtail="",constraint="",color="#808080",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="3",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] option_joystick_playing -> basic_behavior_stand;edge[arrowhead="",arrowsize="0.8",arrowtail="",constraint="",color="#808080",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="3",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] option_joystick_playing -> basic_behavior_walk;edge[arrowhead="",arrowsize="0.8",arrowtail="",constraint="",color="#808080",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="3",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] option_joystick_playing -> basic_behavior_special_action;edge[arrowhead="",arrowsize="0.8",arrowtail="",constraint="",color="#808080",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="3",samehead="",sametail="",style="",taillabel="",tailport="",URL="",lhead="",ltail=""] option_penalized -> basic_behavior_stand;edge[arrowhead="",arrowsize="0.8",arrowtail="",constraint="",color="#808080",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="3",samehead="",sametail="",style="dashed",taillabel="",tailport="",URL="",lhead="",ltail=""] state_set -> basic_behavior_stand;edge[arrowhead="",arrowsize="0.8",arrowtail="",constraint="",color="#808080",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="3",samehead="",sametail="",style="dashed",taillabel="",tailport="",URL="",lhead="",ltail=""] state_finished -> basic_behavior_stand;edge[arrowhead="",arrowsize="0.8",arrowtail="",constraint="",color="#808080",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="2",samehead="",sametail="",style="dashed",taillabel="",tailport="",URL="",lhead="",ltail=""] state_initial -> option_joystick_head_control;edge[arrowhead="",arrowsize="0.8",arrowtail="",constraint="",color="#808080",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="2",samehead="",sametail="",style="dashed",taillabel="",tailport="",URL="",lhead="",ltail=""] state_ready -> option_joystick_head_control;edge[arrowhead="",arrowsize="0.8",arrowtail="",constraint="",color="#808080",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="2",samehead="",sametail="",style="dashed",taillabel="",tailport="",URL="",lhead="",ltail=""] state_playing -> option_joystick_head_control;edge[arrowhead="",arrowsize="0.8",arrowtail="",constraint="",color="#808080",decorate="",dir="",fontcolor="",fontname="",fontsize="",headlabel="",headport="",label="",labeldistance="",labelfloat="",labelfontcolor="",labelfontname="",labelfontsize="",minlen="2",samehead="",sametail="",style="dashed",taillabel="",tailport="",URL="",lhead="",ltail=""] state_penalized -> option_penalized;}}
                    
