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# RotationMatrix Member List

This is the complete list of members for RotationMatrix, including all inherited members.

adjoint() const | Matrix3x3< double > | `[inline]`
c | Matrix3x3< double > |
det() const | Matrix3x3< double > | `[inline]`
det2(doublea, doubleb, doublec, doubled) | Matrix3x3< double > | `[inline, static]`
fromKardanRPY(const double yaw, const double pitch, const double roll) | RotationMatrix |
getRotationX(const double angle) | RotationMatrix | `[inline, static]`
getRotationY(const double angle) | RotationMatrix | `[inline, static]`
getRotationZ(const double angle) | RotationMatrix | `[inline, static]`
getXAngle() const | RotationMatrix |
getYAngle() const | RotationMatrix |
getZAngle() const | RotationMatrix |
invert() | RotationMatrix | `[inline]`
Matrix3x3< double >::invert() const | Matrix3x3< double > | `[inline]`
Matrix3x3() | Matrix3x3< double > | `[inline]`
Matrix3x3(const Vector3< double > &c0, const Vector3< double > &c1, const Vector3< double > &c2) | Matrix3x3< double > | `[inline]`
Matrix3x3(const Matrix3x3< double > &other) | Matrix3x3< double > | `[inline]`
operator *(const Vector3< double > &vector) const | Matrix3x3< double > | `[inline]`
operator *(const Matrix3x3< double > &other) const | Matrix3x3< double > | `[inline]`
operator *(const double &factor) const | Matrix3x3< double > | `[inline]`
operator *=(const Matrix3x3< double > &other) | Matrix3x3< double > | `[inline]`
operator *=(const double &factor) | Matrix3x3< double > | `[inline]`
operator!=(const Matrix3x3< double > &other) const | Matrix3x3< double > | `[inline]`
operator+(const Matrix3x3< double > &other) const | Matrix3x3< double > | `[inline]`
operator+=(const Matrix3x3< double > &other) | Matrix3x3< double > | `[inline]`
operator/(const double &factor) const | Matrix3x3< double > | `[inline]`
operator/=(const double &factor) | Matrix3x3< double > | `[inline]`
operator=(const Matrix3x3< double > &other) | RotationMatrix | `[inline]`
operator==(const Matrix3x3< double > &other) const | Matrix3x3< double > | `[inline]`
operator[](int i) | Matrix3x3< double > | `[inline]`
rotateX(const double angle) | RotationMatrix |
rotateY(const double angle) | RotationMatrix |
rotateZ(const double angle) | RotationMatrix |
RotationMatrix() | RotationMatrix | `[inline]`
RotationMatrix(const Vector3< double > &c0, const Vector3< double > &c1, const Vector3< double > &c2) | RotationMatrix | `[inline]`
RotationMatrix(const Matrix3x3< double > &other) | RotationMatrix | `[inline]`
transpose() const | Matrix3x3< double > | `[inline]`