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# Motion Member List

This is the complete list of members for Motion, including all inherited members.

averageRunTime | Process | `[protected]`
bodyPercept | Motion | `[protected]`
bodyPosture | Motion | `[protected]`
cameraMatrix | Motion | `[protected]`
debugDataTable | Process | `[protected]`
DEBUGGING | Motion | `[private]`
debugIn | Process | `[protected]`
debugOut | Process | `[protected]`
frameCounter | Process | `[protected]`
frameNumber | Process | `[protected]`
gameSpeed | Motion | `[protected]`
getFirstReceiver() | PlatformProcess | `[inline]`
getFirstSender() | PlatformProcess | `[inline]`
getFrameNumber() | Process | `[static]`
handleMessage(InMessage &message) | Motion | `[virtual]`
headIsBlockedBySpecialActionOrWalk | Motion | `[protected]`
headMotionRequest | Motion | `[protected]`
init() | Motion | `[virtual]`
lastFrameRobotPoseWasUpdated | Motion | `[protected]`
lastOdometry | Motion | `[protected]`
main() | Motion | `[virtual]`
maxRunTime | Process | `[protected]`
minRunTime | Process | `[protected]`
moduleHandler | Process | `[protected]`
Motion() | Motion |
motionControlExecuteSlowMotion | Motion | `[protected]`
obstaclesModel | Motion | `[protected]`
odometryHistory | Motion | `[protected]`
pHeadControl | Motion | `[protected]`
PlatformProcess() | PlatformProcess | `[inline]`
pLEDControl | Motion | `[protected]`
pMotionControl | Motion | `[protected]`
Process(MessageQueue &debugIn, MessageQueue &debugOut) | Process |
processMain() | Process |
psdPercept | Motion | `[protected]`
pSensorDataProcessor | Motion | `[protected]`
pSoundControl | Motion | `[protected]`
RECEIVER(SensorDataBuffer) | Motion | `[private]`
RECEIVER(PackageCognitionMotion) | Motion | `[private]`
replace | Motion | `[protected]`
SENDER(PackageMotionCognition) | Motion | `[private]`
SENDER(OdometryData) | Motion | `[private]`
SENDER_MOTORCOMMANDS | Motion | `[private]`
SENDER_SOUNDDATA | Motion | `[private]`
SHARED_RECEIVER(Trace) | Motion | `[private]`
SHARED_SENDER(Trace) | Motion | `[private]`
traceStored | Motion | `[protected]`
walkParams | Motion | `[protected]`
~Motion() | Motion |