Program plan: 1. Scout moves navigates through maze. a. as it navigates it goes over black lines. When it encounters line it will increment the pheromone value and it will correct itself so it doesn't go crooked b. right away the pheromone value starts decrementing at steady pace 2. Scout finds food then sends the brain its path and the pheromone value associated with it 3. The brain will keep this information until a request is made for it. 4. When the the next ants come into maze and need to find shortest path they "sniff" or request the brain for the best path or subpath 5. The brain will look at the pheromone values of each path or subpath and send the one with the best pheromone value