// AudioGet.h : main header file for the AUDIOGET application
//

#if !defined(AFX_AUDIOGET_H__958681B9_A491_4C76_9B31_312F5C909EE8__INCLUDED_)
#define AFX_AUDIOGET_H__958681B9_A491_4C76_9B31_312F5C909EE8__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols

/////////////////////////////////////////////////////////////////////////////
// CAudioGetApp:
// See AudioGet.cpp for the implementation of this class
//

class CAudioGetApp : public CWinApp
{
public:
	CAudioGetApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAudioGetApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CAudioGetApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
public:
	CString		m_sAiboIP;
};

extern CAudioGetApp theApp;


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_AUDIOGET_H__958681B9_A491_4C76_9B31_312F5C909EE8__INCLUDED_)
